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Updated: July 6, 2021

KAMEN RIDER Development Blog

MASKED RIDER DEN-O

Various sounds of the CSM Zeronos belt


Hello everyone. I'm Funasen, the CSM developer.

In today's blog, we'll be introducing the various sounds that can be played by pressing the various buttons on the CSM Zeronos Belt!

The multiple switches here allow you to play a variety of sound effects.

First, the "belt fastening sound."
This switch gimmick is also equipped on DEN-O BELT.

Before transformation: When you put it on, the "belt activation sound" in DX will sound. If you remove it before transformation, only the "click" sound will sound.
Altair Zero Form transformed state: When removed, the "transformation deactivation sound" will play.
3) Vega Form transformed state: When removed, the "Imagine leaving sound ⇒ transformation deactivation sound" will play.
The sounds that are played depend on the state, and are divided into detailed categories.

Next, use the "Special Move Button."
This is the button that is pressed after transformation to "fully charge," but I never pressed it before transforming.
I decided to assign various sounds related to Zeronos here.

Pre-transformation state: Each time you press it, the sounds of the Zero Liner appearing and running, Deneb possession sound, Deneb leaving sound, and clock sound will be heard.
②When each form is transformed: If the Zeronos card is set, the "full charge sound" will be heard.
After the full charge sound is heard, if you remove the card and press the special move button again, the "special move sound for that form" will play.
Also, if you remove the card without having sounded the full charge and press the special move button, the "card disappearance sound" will play.
In Altair Vega Form, the sound made is a "whoosh..." sound, but in Zero Form, the sound made is the same as in the movie, a cracking sound.

Before transformation, you can enjoy a variety of memorable voices, including that of the adult Sakurai.
In DX, Zeronos' special moves would be played from the weapon itself when the card was inserted into the Zero Gasher or Denevik Buster, but since there are no plans to use weapons in CSM, we have made it so that the sound can be played at will.


In addition, the "Special Attack Button" also has a feature that allows you to select variations in the transformation sound by pressing and holding it.
This is similar to the functionality found in Amazon's Driver, Exabelt, and ALTERING.
There aren't many variations, but all three forms have a long initial transformation sound.

Also, speaking of transformation sounds, there was an issue that came with taking these linked items out and putting them back in.
In the movie, after the card was removed and the special move was unleashed, the card was nonchalantly inserted back into the belt and the transformation was cancelled by removing it, but if you actually try to do this with DX, the transformation sound will play again.
In this CSM, the program is set up so that if you remove the card after transforming and then insert the same card for that form again, the transformation sound will not be played.

I think that if the second generation Heisei riders become CSMs, they will probably put together a similar program.
I think this will eliminate any discomfort.
(Actually, as I'm writing this, I've just realised that the Zeronos belt works in a similar way to the belts of the second Heisei riders. The cards are set by switching back and forth between the belt and the weapon...)


Finally, about the "dialogue button."
Yuto and Deneb's lines can be played by pressing separate buttons, but you can also have a conversation by pressing and holding the buttons.
Additionally, this time we have differentiated the dialogue and processing states between "Before transformation," "Altair Form," "Vega Form," and "Zero Form."
When in Vega Form, Yuto's voice has a slight echo, and when in Zero Form, Deneb has transformed into the Denevik Buster, so his voice sounds like it's coming through a machine.

This concludes our introduction to the Zeronos Belt's unique sound gimmick!

That's all for today's blog.
Due to various circumstances, the next update will be one day late on Wednesday, July 14th.

Well then!

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