Last Updated:2025/06/11
Here are the detailed specifications for "CSM変身音叉・音角 & Ongeki Drum - Kaenko & Ongeki Stick - Rekka"!
Pre-orders for "CSM変身音叉・音角 & Ongeki Drum - Kaenko & Ongeki Stick - Rekka" and "CSM変身音叉・音角" will begin today, June 11th (Wed) at 4 PM!
To all Hibiki fans, thank you for your patience.

The sculpting has been refined (though it may be hard to see) since its exhibition at "NARIKIRI WORLD 2024" held last December. This sample will also be on display at the Katsushika Shibamata Tora-san Memorial Museum, where the collaborative event"Hibiki is Tough" will be held starting July 19th, so please take a good look at it.
In today's blog post, I'll be going into detail about the planned implementation for each item.
■ About the sound gimmick of the ONSA&ONKAKU

Regarding the size, we designed it to be as close as possible to the size used in the transformation scene. We made it as small as possible with mass production in mind. The horns are made of die-cast aluminum, which is lighter than the usual die-cast zinc, but still has a nice weight to it.
The key points regarding the audio are as follows:
① Includes various transformation sounds.
In the main Hibiki series, there are multiple variations of transformation sequences using the Onkaku, so you can select from the following transformation sounds by pressing the buttons on the Onkaku itself.
- The long transformation sound at the beginning of the program
- Normal transformation sound (with chorus when the tuning fork is struck)
- Normal transformation sound (version without the chorus when the tuning fork is struck)
- Direct transformation into Armored Hibiki in volume 48
etc.
② Includes many sounds other than transformation sounds!
The tuning fork and tone horn were used effectively in scenes other than the transformation sequence.
To recreate that, we've made it possible to select and play the following sounds.
- Disc Animal activation sound (the version activated by striking a tuning fork)
- Disc Animal activation sound (activation version using a tuning fork)
- The sound changes to "Naruto/Onsaken"
etc.
The Disc Animals' startup sound is designed to play the animal's cry after they are activated. You can select which Disc Animal's cry to play using the sound horn button.
③ Search for the demons! Interactive play with Disc Animals
Another memorable scene involving the sound horn is the search for the Makamou by reading the Disc Animals. This product comes with a Disc Animal (non-transforming), so you can use it to recreate the Makamou search scene.
Removing the cover at the grip end of the Onkaku reveals a joint where a Disc Animal can be attached. When a Disc Animal is attached and rotated, the Onkaku will emit the sound of the Disc Animal's analysis.
*Removing the cover is the same specification as the Complete Selection released in the past. If the rotating axis is exposed, the appearance balance of the tuning fork will change from that in the show due to its relationship with the diameter of the hole on the disc animal. The same specification is used in this item to achieve both the "interlocking function" and "faithful appearance".
There is one type of analysis sound."Incorrect audio (no sound of a demon)"and multiple types"Winning sound (includes the sound of a demon)"One of the sounds will be played randomly, and the "winning sound" will be an analysis sound linked to the various Makamou that Hibiki fought, just like in the show.
Just like Hibiki in the show, you can play a game where you listen carefully to the analysis voices and search for the Makamou, saying things like, "That's a miss!" or "Oh! That's a hit!"
They may sound similar at first glance, but I think you'll be able to distinguish them if you play with them a lot and train your hearing, so please try them out and improve your hearing."Train hard"I would appreciate it if you could give it to me.
■ About the sound gimmick of the Ongeki-bou Rekka

The Ongekibou Rekka no A and Un are each equipped with electronic gimmicks, and vibration sensors can detect the movement of swinging the Ongekibou. This function allows the Ongekibou itself to emit a striking sound when swung.
Each sound-emitting stick also has two buttons positioned to be easily pressed with the thumb, allowing for a variety of sound-based games in addition to the basic gameplay described above.

The "A" and "Un" sounds are the same, but the roles of the left and right buttons are perfectly symmetrical, so that the same sound is produced when the inner and outer buttons are pressed, respectively.
Below, we will explain what can be done using it.
① Playing "Onibojutsu: Rekkadan"
This item allows you to recreate the impressive technique "Oniboujutsu: Rekkadan," often used by Hibiki, in which he fires a fireball from the tip of his Ongekibou (sound attack stick). By pressing a button, you can switch the Ongekibou to "Rekkadan Mode," causing the LED inside the Oniishi (demon stone) part of the Ongekibou to light up and the sound of flames burning to play.
By swinging the sound-emitting stick in that state, the sound effect of the fiery bullet will be activated.
② Playing "Onibojutsu and Rekkaken"
The "Oni-bojutsu: Rekka-ken" technique, which uses a sound-emitting staff to create a blade of flame, as seen in episode 17 of the TV series, can also be recreated.
By pressing a button, you can switch the Ongeki-bo to "Blazing Sword Mode," causing the demon stone portion to light up and producing the sound of a blade of fire. Swinging the weapon in this state will activate the sound of a flaming blade slashing. Dual-wielding is also possible.
③ Change the sound of impact
The sound of the Ongeki-bou (sound attack stick) is, by default, a standard drum-like sound as heard in the introductory video, but it can be changed to the following sounds by pressing buttons.
- A high-pitched "clink!" sound of impact (a sound often heard during battles in Hibiki Kurenai, etc.)
- An explosion-like sound (the sound that was heard during the Explosive Powerful Blow technique, etc.)
- Realistic Japanese drum sounds (used to recreate the special attack of Armored Hibiki in volume 35)
You can change the sound of the hits to suit the scene you want to recreate by operating the buttons.
(The above is just one example; we plan to create other variations of impact sounds.)
Additionally, with a simple button press, the sound of the sound-making stick being swung down will no longer be produced."Swinging sound - disabled"It can also be used in conjunction with the "Sound Attack Drum/Flame Drum," which will be discussed later.
④ others- Sound effect play
In addition to the above, it is also possible to play impressive sound effects during combat.
The "spinning sound" that Hibiki often makes in the show, when he spins the sound-attacking stick around in his hand,
It's also possible to make a "clang!" sound by striking the handles of the sound-making sticks together. (The handles can be replaced with unpainted ones, so if you plan to actually play by striking the handles together, it's best to switch to the unpainted version.)
The sound effects mentioned above are highly recommended for enhancing immersion when cleverly incorporated into sound attacks.
That concludes our introduction to the gimmick of the "Sound Attack Stick: Rekka"!
■ About the gimmick of "Ongeki-ko/Kaen-ko"

The size of the Ongeki-ko is the same as the DX version, but the belt part uses synthetic leather to maximize the texture. The LED and game mode that were present in the DX version have been removed, resulting in an appearance and program that is much closer to that of the show.
The basic gameplay of Ongekiko includes "BGM playback," "special move gameplay," and "transforming into Hibiki Kurenai." In this blog, we will introduce the "special move gameplay" in particular in detail.
① You can play with special moves by hitting the sound drum!
In the show, combat involves detaching the Ongeki-ko drum from the equipment belt, attaching it to the opponent, and then striking it with the Ongeki-bo stick. This item allows you to play a special move by striking the Ongeki-ko drum with the Ongeki-bo stick in a similar manner.
The actual way to play is as follows:
① Remove the Ongeki-ko from the equipment belt and press the button on top of the Ongeki-ko to play a sound that makes the Ongeki-ko grow to a larger size.(The audio at this point can be selected from several patterns seen in the film.)
② When the Ongeki-ko drum is struck with the Ongeki-bou (sound attack stick) from the state described above, the "vibration sensor" installed in the Ongeki-ko drum detects the impact. The Ongeki-ko drum then emits the sound of the impact.
Originally, it was possible to produce striking sounds with just the Ongeki-bo (sound attack stick), but generally speaking, the sound of a drum comes from the drum itself resonating, not from the stick. Therefore, just like in the DX version, it should be possible to produce striking sounds from the Ongeki-ko (sound attack drum), and that's why we made it possible to produce striking sounds from the Ongeki-ko.
When playing with the sound-making drum to produce striking sounds, use the aforementioned sound-making stick."Swinging sound - disabled"This mechanism prevents the sound of the striking object from overlapping by silencing the sound-emitting stick.
Furthermore, to prevent scratches on the painted surface from actually hitting it, we created a mechanism that allows you to replace the surface parts of the Ongeki-ko with unpainted ones.
On the other hand, I think there are also people who say, "I want to keep CSM in good condition, so I absolutely don't want to hit it." This item is"Whether you actually hit it or not, you can still have a satisfying time playing with it."We focused on this aspect during development, and it's possible to activate special moves without ever having to hit the sound drum.
(As time passes from the start of the special move, the sound drum will play the "Demon-Slaying Sound". Therefore, by making a striking sound from the sound stick instead of hitting the sound drum, the sequence of the special move can be recreated without actually hitting the item.)
② Numerous special moves can be recreated!
The appeal of Hibiki's fight scenes lies in the many cool "forms" he uses.
This item also allows you to recreate various scenes from the show, such as "Intense Fire Style," "Raging Torrent Style," and "Explosive Powerful Strike Style," by operating the buttons on the Ongeki-ko drum.
Furthermore, the sound of the strikes may vary slightly depending on the form, and we are working on reproducing that as well. For example, in the "Flame Strike Form" in Volume Two, we plan to reproduce the sound of the strike that is initially released to calm the spider's movements, and the "strong finishing strike" released at the end of each form, by allowing players to change the sound of the strikes by adjusting the timing of striking the sound drum and manipulating the sound stick.
Furthermore, the "Blazing Crimson Style," which does not use the Ongeki-ko drum, can be recreated using only the Ongeki-bo, just like in the show, without the need to operate the Ongeki-ko drum.
③ Includes various sound effects other than those mentioned above!
In addition to special moves and background music, Ongekiko also includes various sound effects used in battles and other situations., "Kigenjutsu/Onibi"・"Demon Fighting Technique: Demon Claws"・"The sound of the sound drum returning after a sound attack."Shown in volume 35"The sound of throwing a sound-emitting drum and hitting the opponent."We plan to record many other impressive sounds, among others.
While we weren't able to include "Final Attack Ride HIBIKI!!", if you own the "CSM DECADRIVER ver.2", we hope you'll enjoy playing with it together with the sound-emitting stick included with this product. Please note that this special move is technically Decade's special move.
That concludes our detailed explanation of how to play!
We would love to expand the Hibiki CSM series, so we hope you will take a look at this product first.
Okay then!
The final product specifications are:Product Details pagePlease check again for further details.












