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NEWS

Updated: October 20, 2024

KAMEN RIDER Development Blog

KAMEN RIDER GEATS

Deadline is coming soon! Introducing the additional specifications for the "PREMIUM DX MEMORIAL BUJINSWORD BUCKLE"!

Hello everyone. I'm in charge of KAMEN RIDER toy development.
"PREMIUM DX MEMORIAL BUJINSWORD BUCKLE"
"PREMIUM DX MEMORIAL FANTASY RAISE BUCKLE"
Reservation deadline is next week, the 27th!




Today we have new information about the Bujin Sword Buckle.

①Added BGM button!
 

As you can see in this image, the reservation page only mentioned the addition of a "buckle separation sound switch" and a "bottom button."

However, this time we will be adding a "BGM button."
Since I don't have a factory sample on hand, I can only illustrate it with an image outlined in red.

This is the top surface of the buckle that has the built-in audio.
You can play or stop "Chair" by pressing and holding this button.

In fact, we had not originally planned to include this button.
As with conventional memorial buckles, in addition to short and long presses of the button on the bottom, the sound effects and background music were planned to be determined by the additional "buckle separation sound switch" and the internal switch for sheathing and unsheathing the sword, which has been present since the DX version.

However, as we were working on the sound program and the controls, we came to the conclusion that "it would be easier and more fun to play if there was a BGM button," so we decided to add it later.
We are currently revising the mold so we do not have any sample photos, but we hope you can get an idea of it in the photo above.

② Equipped with "BUJIN Linkage Mode"!



It will be linked with "PREMIUM DX BUJIN," which is currently accepting preorders!
The idea is to play like "CSM Faiz Gear ver.2" and "CSM Faiz Edge".
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Faiz Gear "EXCEED CHARGE"

↓(Wireless communication)↓

Faiz Edge: (... whirring) (blade glows) → (sound of special move)
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It was a linked gimmick like this.

This Bujin Sword Buckle, BUJIN does not have wireless communication functionality.
However, we have included a "BUJIN Link Mode" that recreates the linkage by taking special care to separate the audio.
The situation is a "slash pattern" special move.

To make it easier to understand, we will introduce the normal mode and BUJIN linked mode in that order.
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1. Buckle: Normal mode
Warrior Blade: Normal Mode

~ Special move waiting ~
Buckle: "♪♬♪♬♪♬ (Special move standby sound and full moon sound effects added)"
Takeha "♪♬♪♬♪♬ (Additional sound effects for waiting for special moves and the full moon appearing in the play)"

~Sword drawing action~
Buckle: (Sword unsheathing sound) BUJIN SWORD STRIKE (Special move sound and in-game sound effects added)

Button operation
BUJIN SWORD STRIKE (sword unsheathing sound) (additional special move sound and in-game sound effects)
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BUJIN comes with everything from transformation standby sounds to special move sounds so that you can enjoy playing it on its own.
However, if you play with the buckle together, the sounds will overlap, as described above.
If you use the "BUJIN Link Mode", the audio will be separated as shown below.
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2. Buckle: BUJIN Linkage Mode
Takeha: Buckle Linkage Mode

~ Special move waiting ~
Buckle "♪♪♪ (only the special move standby sound like DX)"
Takeha: "♬♬♬ (sound effect of the full moon appearing in the play only)"
↑Each produces a different sound.

~Sword drawing action~
Buckle: (Sword unsheathing sound) BUJIN SWORD STRIKE
↑Stop here

Button operation
Takeha "(Additional special move sounds and in-game sound effects)"
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Because the buckle and BUJIN make different sounds, you can play with them together without any overlapping sounds, making for stress-free fun!
Therefore, please make a reservation for both the buckle and BUJIN!!

Then a little above it I wrote, "This is the "slash pattern" of the special move."
Since it's a "slash pattern," there may also be"non-slash patterns"...
We are currently working hard to adjust the program, and will announce it on this blog once recording is confirmed.

Also, when pre-orders began for BUJIN, some people may have felt that the version was the same as the Chinese version, except for the addition of in-game sound effects to the special move standby sound and special move sound.


However, the Japanese version will be a separate product with various improvements!
Please stay tuned for further updates!

That's all for this blog! See you next time!
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