Last updated: October 21, 2022
Pre-orders for the TV Power HENSHIN BELT Shadow Charger start today!
Hello everyone. This is Funasen, the CSM representative.
Today, 10/21, NARIKIRI TOYS event "NARIKIRI WORLD" commemorative product
Today is the start of pre-orders for the "TV Power HENSHIN BELT Shadow Charger."
Last year, we released the "TV Power HENSHIN BELT Kingstone" as part of a crowdfunding project for "KAMEN RIDER BLACK SUN."
Its counterpart, Shadow Charger, is the first wearable toy to be commercialized in the series' 35-year history!
It is based on the reproduction Kingstone, so although it is being commercialized for the first time in 2022, it is a mysterious product that has the feel of a 1987 toy.
In the movie, there was no scene where he took a transformation pose to transform (the default state was the transformed state), so we first discussed what the transformation sound should be. We decided that it would be the same as BLACK, and recorded the same sound for the toy as King Stone.
Also, in episode 47, he transforms back into Shadow Moon for just a moment before changing back, so this is also considered a transformation and we've included sound effects for it.
The game's biggest feature is the sound of Shadow Moon's footsteps, and the sounds surrounding the takeover of the Battle Hopper, among other memorable scenes.
It also includes features that allow it to be linked with the TV Power King Stone, making it a really fun toy.
To all the old BLACK fans, we look forward to seeing you!
Next, thank you for all the pre-orders for "Lost Driver ver.1.5" and"Eternal Edge"!
I mentioned this in my last blog, but Joker Memory (T2) also includes a normal mode with just Joker! (This is the default mode.)
By pressing and holding the button to switch modes, the 26 memory names of T2 will be spoken. Unlike the Fuuto Tantei Edition, this product does not have any lines, so by switching between modes, such content is included, expanding the range of play.
Similarly, for Skull Memory, you can change the sound of the Skull Crystal to Skull transformation by pressing and holding the button to switch modes. The default sound is the normal Skull transformation sound.
I previously blogged about the details of mode switching for Eternal Memory only, but the default is Katsumi's Red to Blue Flare transformation, and switching transforms Kato into Red Flare + forcibly cancels it.
Only Eternal Memory (T2) has one mode.
Also, regarding the activation of the Eternal Memory's Maximum Drive, in my previous blog I wrote that "just insert it and it activates," but upon closer inspection I saw that you actually do activate it by pressing a button, so I am correcting that.
The button sounded when I kicked afterwards, so I mistakenly thought I had pressed it then.
Reservations for a product closely related to Eternal began yesterday on PREMIUM BANDAI.
"DX KAMEN RIDER Eternal Max Jacket Set"
This is being made by our apparel division. When I heard about the plans to release it, I was confused, but when I was shown a sample the other day, I was so excited by the product and how well it was made that I couldn't help but smile.
To provide further explanation in this blog, the internal structure of the memory slot is different to the slot next to the belt, and when you insert the memory, it presses a button rather than a switch on the terminal side.
So it asks you to say the name of the memory.
For all of you who love Eternal and those who own the T2 Gaia Memory Set released in 2011, please be sure to check this out.
I would like to release a T2 memory set at CSM one day.
Next, Accel Drivertalks about the engine memory gimmick...
The DX and ver.1 versions were designed so that after insertion, the attack sounds would play in a loop in a set order.
However, throughout the movie, the sound of a specific ability would be played each time.
This time we have made some improvements here too.
This time, by pressing the button briefly in the standalone state
1. "Engine"
2. "Steam"
3. "Jet"
4. "Electric"
5. "Maximum Drive"
The five sounds are played in sequence.
If you play any word here before inserting it and then set it, the sound that is played next will be the sound of that technique.
So you can start playing it at maximum drive right away.
There is no mode in which only the "engine" sound is played, and the basic specification is a loop of the above five sounds.
(Even in the movie, they didn't press the button and make the "engine" sound.)
Finally, thank you to everyone who submitted entries to the CSM/CSG Productization Campaign!
We will collect the feedback we receive and make a list to use as a reference for future development.
The campaign will run until October 30th, so please send us your feedback.
That's all for today's blog.
The next update will be on the evening of Thursday, October 27th, the day before the event.
See you next time!
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