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BANDAI official KAMEN RIDER toy information site

Updated: February 18, 2019

KAMEN RIDER Development Blog

MASKED RIDER BLADE

The evolution of CSM Bray Rouser!!


Hello, this is Funasen.


In today's blog, we will explain the evolution points of "Blayrouzer".


I explained the size in my first blog, so this time I'll talk about the electronic features.

First, let's review the features of the DX version.
The DX version's specifications were that when you scanned a Rouse card and pressed the trigger, the name of the scanned card would be read out loud.
The name of the combo technique will be read out and the special attack sound will only be played when a combo is successful.

Of course, CSM tries to match the direction of the play, so first of all, the audio during scanning is almost the same.
Then when you press the trigger, just like in the movie, the name of the scanned card will not be read out, but the sound effect for that card will play.
The four types of A, J, Q, and K do not work on the Blazer by default, so no specific sound will be played. The normal attack sound will still play after scanning.
(It would be weird if the transformation sound came from the Blazer.)

However, the other cards 2 through 10 feature sound effects that match the scenes in the play.
Additionally, new sound effects will be created for any cards that were not used separately in the film!
♠Numbers like 10 were not used in the movie.
By the way, if you scan multiple cards that are not in a combo and then press the trigger, the sound effects for each card will play in order.
Naturally, when you perform a combo move, the sound effects will be played, recreating the scenes from the movie!

If you turn on the dialogue mode, you'll hear the special attack sounds along with Kenzaki's voice!

Additionally, this set comes with six new generation rider cards that were not used in the Blazer.
Among these are the attack cards "Mighty Gravity," "Mighty Ray," and "Mighty Impact." While the DX version cards had the same barcode, this time they are divided into three types, and each has its own unique special move sound.
In DX, AP consumption was 0, but we have changed it so that it consumes the AP value of each special move in the settings.

That's all for today!


Finally, one announcement.
This week on Thursday, February 21st at 10pm on Niconico Live Broadcasting's "Banpres Lab", we will be featuring a special on CSM and introducing the Rouse Absorber!!

https://sn.bpnavi.jp/banprelab/ 
What's more, we will also be demonstrating some ARCLE product samples, so be sure to check them out!

That's all for today's blog.

The next update will be on Monday, February 25th.
See you next time!

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